Monday, April 13, 2015

 
At the birth of the European Renaissance there was a fundamental shift in popular beliefs, not just artistically, but in the every day lives of individuals spanning across varying fields. The desire to interpret realistic aspects of human live. This translated directly into the artistic style of the time. Filippo Brunelleschi specifically explored the development of linear perspective while studying Florentine architecture, noticing the converging of lies as the viewers line of sight moves further into the distance. This realization  acknowledged the connection between math and the arts and eventually progressed into the modern mathematically accurate art we see today. Linear perspective, vanishing points and the vertex have become staples in the artistic world.


The implications of bringing the two forms of mathematics and art together can be seen on a daily basis. Even art meant for loose interpretations of emotion contain some mathematical foundation or an intentional opposition to that structure to play up another aspect of that work. Modern achievements in technology,such as the development of video games and 3D animation are made possible only through their connections with art and math. The complex and intricate relationship between these cultures allows for wonderful combinations of the mathematically realistic and emotion inspiring art forms.

References 

Abbott, Edwin. "Flatland." Ibiblio. N.p., n.d. Web. 12 Apr. 2015.

Education. Hearst Seattle Media, n.d. Web. 13 Apr. 2015.

"Exploring Linear Perspective." Museum of Science, Boston. N.p., n.d. Web. 13 Apr. 2015.                 

Frantz, Marc. "Vanishing Points and Looking at Art." (2000): n. pag. Web.                 

Siskin, Teresa. "Four Types of Perspective in Renaissance Art."

Taylor, Christopher. "Perspective: The Role of Perspective." Perspective: The Role of Perspective. Rockefeller Foundation, n.d. Web. 12 Apr. 2015.

1 comment:

  1. Haley, I agree that hybrid realizations of math and science are often overlooked in our daily lives. Anyone who relies on electronics to create artwork is helping mesh these two "different" worlds of art and math. In my blog I talked about how the movie Interstellar was also a great example of a hybrid between math and science, not only did the stunning computer graphics of the movie rely heavily on mathematic formulas to render it, the movie also explored concepts of other dimensions despite being a form of art.

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